António Araújo

António Bandeira Araújo has a degree in Physics (1995) and a PhD in Mathematics from the Faculty of Sciences of the University of Lisbon (2011). He is an assistant professor at Universidade Aberta, where he has been teaching since 2003.

Research Interests

He has divided his scientific activity between two aspects of the study of geometry – in the field of pure mathematics, he has studied the classification of Legendrian curves and the desingularization of Lagrangian surfaces. More recently, he has dedicated himself to the study of applications of geometry to the visual arts, particularly in the study of curvilinear perspectives and anamorphosis, both in the context of classical techniques and in their relationship with the algorithms and techniques of digital art. This work is closely related to his parallel activities in the field of fine arts and illustration. He is an integrated member of the Center for Research in Arts and Communication (CIAC) and coordinator of its center at the Universidade Aberta. He also collaborates with the Center for Mathematics, Fundamental Applications and Operational Research (CMAF-CIO).

Latest Publications

[2023] Alves da Veiga, P., Bidarra, J., & Araújo, A. (2023). Média-Arte Digital – Ampliando Conceitos. Rotura – Revista De Comunicação, Cultura E Artes, 3(1), 8-11. https://doi.org/10.34623/c9rh-c987

[2023] Araújo, A. & Olivero, L. (2021). Drawn onto a Skybox – An invitation to collaborative immersive drawing using the LiveSphere platform. In Proceedings of ACM ARTECH Conference (ARTECH2023). Faro Portugal: ACM Press, 2023. https://doi.org/10.1145/3632776.3632826

[2023] Flores, M. & Araújo. A. (2023). Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9th Grade Students. In ArtsIT, Interactivity and Game Creation (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering), Cham. Springer Nature Switzerland, 62–77. https://doi.org/10.1007/978-3-031-28993-4_5

[2023] Olivero, L. & Araújo., A.(2023). Enhancing the Teaching of Spherical Perspective with Spheri. In Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality, September 28, 2023, Lisbon Portugal. ACM, Lisbon Portugal, 1–11. https://doi.org/10.1145/3623462.3624637 (to appear)

[2023] Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality. (2023) L. F. Olivero and A. B. Araújo (Eds.). Association for Computing Machinery, New York, NY, USA.

[2021] 10th International Conference on Digital and Interactive Arts. (2021) A. Fernandes-Marcos, P.B. Bastos, M.M. Lopes, A. Araújo (Eds.). Association for Computing Machinery, New York, NY, USA.

[2021] Araújo, A. B. (2021). Workshop—Drawing Equirectangular Perspectives for VR Panoramas with Eq A Sketch 360. 2021 7th International Conference of the Immersive Learning Research Network (ILRN), 1–3. https://doi.org/10.23919/iLRN52045.2021.9459397

[2021] Araújo, A. B. (2021). Spherical Perspective. In B. Sriraman (Ed.), Handbook of the Mathematics of the Arts and Sciences (pp. 1–61). Springer International Publishing. https://doi.org/10.1007/978-3-319-70658-0_100-1

[2021] Araújo, A. B., Olivero, L., & Rossi, A. (2021). Reconstruction of St. Michael’s Church, Hildesheim in Cubical Perspective. In Kim Williams (Ed.), Nexus 20/21 – Relationships between Architecture and Mathematics, 239–244. Kim Williams Books. https://nexus2021.architektur.uni-kl.de/

[2021] Azevedo, H., Araújo, A. (2021). Anatomy Primitives. In Proceedings of the 10th International Conference on Digital and Interactive Arts (ARTECH2021). October 13–15, 2021, Aveiro, Portugal. ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3483529.3483760

[2021] Flores, M., Araújo, A. (2021). Applications of anamorphosis and mixed reality in a classroom setting. In Proceedings of the 10th International Conference on Digital and Interactive Arts (ARTECH2021). October 13–15, 2021, Aveiro, Portugal. ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3483529.3483532

[2021] Flores, M., Araújo, A., & Figueiredo, M. (2021). O Contributo Das Tecnologias Imersivas Para O Estudo Da Perspetiva Na Disciplina De Educação Visual: Um Projeto Com Alunos Do 9.º Ano. In Challenges 2021: XII Conferência Internacional de Tecnologias de Informação e Comunicação Na Educação. Braga, Portugal. https://www.nonio.uminho.pt/challenges/wp-content/uploads/dlm_uploads/2022/01/draft_challenges2021.pdf

[2021] Lopes, M. M.; Lopes, P. B.; Araújo, A.; Olivero, L. & Marcos, A. F. (Eds.), Book of Proceedings of ARTECH 2021. 10th International Conference on Digital and Interactive Arts (ARTECH 2021) – Hybrid Praxis – Art, Sustainability & Technology. October 13–15, 2021, Aveiro, Portugal. ACM ISBN 978-1-4503-8420-9/21/10; https://doi.org/10.1145/3483529.3483684

[2021] Olivero, L. F., Araújo, A. B., & Rossi, A. (2021). Reconstruction of St. Michael’s Church, Hildesheim in cubical perspective. Nexus 20/21 – Retationships between Architecture and Mathematics, 239–244.

[2021] Olivero, L., Araújo, A. (2021). I’m watching you/me: Live drawing and VR visualization of spherical perspectives using touch designer. In Proceedings of the 10th International Conference on Digital and Interactive Arts (ARTECH2021). October 13–15, 2021, Aveiro, Portugal. ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3483529.3483778

[2021] Rossi, A., Olivero, L. F., & Araújo, A. (2021). For Representation, a New Reality: Hybrid Immersive Models. In Faces of Geometry (2nd ed., Vol. 172, pp. 263–275). Springer International Publishinghttps://doi.org/10.1007/978-3-030-63702-6_20

[2021] Rossi, A., Olivero, L., & Araújo, A. B. (2021). Spazi digitali e modelli immersivi: Applicazioni di prospettiva cubica. In 42th International Conference Of Representation Disciplines Teachers. Congress Of Unione Italiana Per Il Disegno. https://doi.org/10.3280/oa-693.148

[2021] Silva, Bruno M.; Tavares, M.; Araujo, A.; Costa, S. (2021), Cadavre Exquis: Forking Paths from surrealismo to interactive film. The Forking Paths: Interactive Film and Media. Edições Centro de Investigação em Artes e Comunicação. ISBN: 978-989-9023-53-6; 978-989-9023-54-3.

[2021] Silva, B., Tavares, M., Araújo, A., & Costa, S. (2021). In B. Silva and J. Carrega (Eds.), Cadavre Exquis: Forking Paths from Surrealism to Interactive Film. In The Forking Paths (pp. 79-108). Centro de Investigação em Artes e Comunicação.

[2020] Araújo, A. (2020). Acerca dos métodos de perspectiva esférica no desenho imersivo da arquitectura. In As fórmulas na arquitectura. Lisboa : Universidade Lusíada. ISBN 9789896402365. P. 45-60. http://repositorio.ulusiada.pt/handle/11067/5735

[2020] Araújo, A. B. (2020). A GeoGebra Tool for Drawing Immersive Perspectives. In B. M. Silva (Ed.), ARTeFACTo2020, International Conference on Digital Creation in Arts and Communication (pp. 155–160). Edições CIAC. http://invitrolab.eu/ARTeFACTo2020_BookOfProceedingsWeb.pdf

[2020] Araújo, A. B. (2020). Anamorphosis Reformed: From Optical Illusions to Immersive Perspectives. In Sriraman B. (eds) Handbook of the Mathematics of the Arts and Sciences. Springer, Cham. https://doi.org/10.1007/978-3-319-70658-0_101-1

[2020] Araújo, A. B. (2020). Dürer Machines Running Back and Forth. Proceedings of Bridges 2020: Mathematics, Art, Music, Architecture, Education, Culture (pp. 525–532), Tessellations Publishing http://archive.bridgesmathart.org/2020/bridges2020-525.html

[2020] Araújo, A. B. (2020). Explorations in Rational Drawing. Journal of Mathematics and the Arts, 14(1–2), 4–7. https://doi.org/10.1080/17513472.2020.1734437

[2020] Araújo, A. B., (2020), Spherical Perspective Methods for Immersive Architectural Sketches. In As fórmulas na arquitectura / 4.º Seminário Internacional de Arquitectura e Matemática, (pp. 45-60), Univ. Lusiada Editora.

[2020] Araújo, A. B., Olivero, L. F., & Rossi, A. (2020). A Descriptive Geometry Construction of VR panoramas in Cubical Spherical Perspective. Diségno, 6, 35–46. https://doi.org/10.26375/disegno.6.2020.06

[2020] Azevedo, H., Araújo, A. B., (2020). Towards a Canon for Digital Human Anatomy 3D Modeling. In B. M. Silva (Ed.), ARTeFACTo2020, International Conference on Digital Creation in Arts and Communication (pp. 121–126). Edições CIAC. http://invitrolab.eu/ARTeFACTo2020_BookOfProceedingsWeb.pdf

[2020] Olivero, L., Rossi, A., Araújo, A., (2020), Applications of cubical perspective in architecture, engineering and product design, in As fórmulas na arquitectura / 4.º Seminário Internacional de Arquitectura e Matemática, (pp. 63-86), Universidade Lusíada Editora.

[2019] Araújo, A. (2019). “A fisheye gyrograph: Taking spherical perspective for a spin”. In S. Goldstine, D. McKenna, & K. Fenyvesi (Eds.), Proceedings of bridges 2019: Mathematics, art, music, architecture, education, culture (pp. 659–664). Tessellations Publishing.

[2019] Araújo, A.; Olivero, L.; Rossi, A. (2019). Boxing the Visual Sphere: towards a systematic solution of the cubical perspective. In Congresso de la UID, 41, Perugia. p. 33–40. DOI:10.36165/1004. https://repositorioaberto.uab.pt/handle/10400.2/8730

[2019] Araújo, A. (2019). “Eq A Sketch 360, a Serious Toy for Drawing Equirectangular Spherical Perspectives”. Proceedings of the 9th International Conference on Digital and Interactive Arts, 1–8. https://doi.org/10.1145/3359852.3359893

[2019] Araújo, António Bandeira, Olivero, L. F., & Antinozzi, S. (2019). “HIMmaterial: Exploring new hybrid media for immersive drawing and collage”. Proceedings of the 9th International Conference on Digital and Interactive Arts, 1–4. https://doi.org/10.1145/3359852.3359950

[2019] Araújo, A.; Serranho, P. (2019). On the use of quasi-equidistant source points over the sphere surface for the method of fundamental solutions, Journal of Computational and Applied Mathematics, Volume 359, Pages 55-68. https://doi.org/10.1016/j.cam.2019.03.019

[2018] Araújo, A. B. (2018). Ruler, compass, and nail: Constructing a total spherical perspective. Journal of Mathematics and the Arts, 12(2–3), 144-169. https://doi.org/10.1080/17513472.2018.1469378 

[2018] Araújo, A. B. (2018). Drawing equirectangular VR panoramas with ruler, compass, and protractor. Journal of Science and Technology of the Arts, 10(1), 2-15. https://doi.org/10.7559/citarj.v10i1.471 

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