PLAY YOUR ROLE
EVENT “GAMES AGAINST HATE SPEECH” TAKES PLACE ON THE 18TH OF SEPTEMBER AND MARKS THE END OF THE PROJECT PLAY YOUR ROLE
On the 18th of september, the closing event of the european project Play Your Role will take place online. Under the title “Games Against Hate Speech”, the program includes a plenary conference, in which CIAC participates, and four workshops dedicated to educational mediators.
Directed to everyone involved in the fight against hate speech online, the international conference, which will be performed in English and French (with simultaneous translation), counts on the intervention from the different partners of the Play Your Role project. There will be presented perceptions and actions about media literacy and hate speech; the research results; aswers to combat discrimination; and the advantages of gaming to face sensitive issues.
“Let Kids Play Against Hate Speech” it´s a headline for the workshops that will be provided by partners from Italy, Poland, Germany and Lithuania. These workshops will allow participants to appropriate some of the Play Your Role resources to carry out their own actions with the young people they supervise.
In the workshops “Hate Speech and Toxicity in Video Games, Chat Rooms and Blogs” by Zaffiria Center and COSPE, and “Tools to tackle violence, cyberbullying and hate speech online” by VsI Edukaciniai Projektai, some video games developed by Play Your Role will be presented. In “Are we prepared to encounter online hate speech? Do we know how to respond to it? Can we recognize a pathological situation quickly enough? It is not always easy”, provided by Fundacja Nowoczesna Polska, teachers and educators will be able to experience in practice some pedagogical itineraries. The workshop “Experiencing and tackling Hate Speech”, run by the JFF-Institute for Media Education, will present an interactive game-blog, designed to discuss hate in a playful but safe way.
Play Your Role takes advantage of the strong potential and attractiveness of video games to create spaces for dialogue about the messages circulating in this complex universe, which can have significant repercussions on the way young people construct their representations of the other and behave when facing stereotypes. Video games are used as a pedagogical vector in adressing issues about discrimination underlying hate speech, in sharing tools for dealing with conflict, and promoting citizenship among adolescents.
For two years, Play Your Role focused on the use of videogames to develop critical thinking in young people to help them fight against online hate speech.
For more information:
To access the online conference, you must register here.